Digitizing Pointer

Objective

The objective for using the pointer is to identify anatomical landmarks without having to place motion capture markers at the location. There are many reasons for using a pointer instead of a marker.

Visual3D Landmarks

Each landmark is identified relative to 3 markers that are attached rigidly to the segment that the landmark is associated with.

Computing the location relative to 3 markers that are tracked by the cameras means that the subject can move during the data capture and the landmark will move relatively.

This can be especially useful for defining the static trial because you can orient the subject so that there is a better view of the markers for the motion capture system.

An example of the landmark definition in Visual3D is:

Landmark Name: _RL.WRIST (e.g. Right Lateral Wrist)
Starting Point:
RWR1
Ending Point:
RWR2
Lateral Object:
RWR4
Offset using the Following ML/AP/AXIAL Offsets

ML:
-0.00809
AP:
0.0238
AXIAL:
-0.0209

This landmark is created relative to three tracking markers (RWR1, RWR2, RWR4) with a fixed offset. The location of this landmark can be computed for all movement trials assigned to this model.

For non-Visual3D users

A new C3D file can be exported that includes these landmarks as if they were Motion Capture markers. This file can now be used by other software that doesn't recognize Visual3D landmarks. The C3D Parameter description for these virtual markers indicates that it was created using Visual3D's Pointer module.